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Ps1 demo disk archive3/28/2023 Probably released by Microsoft or Microsoft game studios. Around the time of Age of Empires and AoE: Rise of Rome and Microsoft Return of Arcade. You were then in game and had to take off from a runway and take out futuristic mini cities like their radar towers etc. The first cutscene was of your ship being raised on a platform from underground to the surface, I remember flashing red siren lights on the sides of the platform. You played as a futuristic spaceship in a 3D world on a planets surface somewhere in space. This is a pretty bad description for what I'm sure is a game no one has heard of, but I'd really like to remember the name. I can't actually remember very much of the actual gameplay, but colour was a main theme so it might have been some sort of puzzle-platformer involving colourful chameleons. I remember the art on the cartridge was some different-coloured lizards and the name had something to do with chameleons or a play-on-words involving lizards. I'm thinking of an N64 game, and I have no idea what the exact year was. But, again, you could not do this in the final military base. If you were playing co-op and your partner was still alive, you could use another credit to get 3 more lives. If you lost, it would show a map that displays how far you got, and then end. In single player, there was never an option to continue. But, in the final military base, you were not allowed to continue if you lost all your lives in co-op. You could put in as many credits as you wanted (obviously, because we owned the machine). First to missiles, then to missiles that exploded in a horizontal line, then to missiles that exploded in an "X" pattern. As you let them off, you would be upgrading your explosives. Shortly after these military bases, there would be a helipad, where you would park and let the guys get off. If you stopped your jeep next to the building, the guys would file into your car. You could use your explosives to blow up certain buildings in the base, and you would see that the buildings housed guys. On the way, there were several military bases. It was a vertical scroller, with you driving upwards (what I call "Gunsmoke-style"). You had two buttons: One for machine gun, and one for explosives, which started out as a blue grenade. Co-op was possible, adding another jeep to the screen. Maybe a couple years later.), we had an arcade cabinet that had no title on the marquee at the top, just some picture of guys in the army. When I was a kid (I'm thinking 1995, maybe, is when we bought it. Other than that, I can't really help you. The stone thing makes me think of the ricocheting powerup from Castlevania. © 2023 Hookshot Media, partner of ReedPop. Join 408,684 people following Push Square: Hogwarts Legacy: All Field Guide Pages Locationsġ7 New PS Plus Extra, Premium Games Revealed in Another H. PS4 to PS5: All Games with Confirmed Free Upgrades New PS5, PS4 Games This Week (13th March to 19th March) Do you miss the days of demo discs and weird little unpatchable exploits like this? Finish first as Feisar in a demo you weren’t ever supposed to play in the comments section below. Presumably it’s some kind of memory bug which unlocks the controls, and the exploit obviously still works to this very day.Īlright, it’s not the most mind-blowing story we’re going to post in 2021, but we figured this was a fun hack that deserved a few virtual column inches, lest it get forgotten. The so-called “rolling demo” technically wasn’t playable – but what if we told you there actually was a way to commandeer those polygonal aircrafts you spent hours staring at? Image: Martin Hinson / revealed in a future issue of the aforementioned magazine – and lost to the annals of time – booting the PS1’s infamous Demo 1 then swapping the disc mid-session allowed you to take control of Psygnosis’ rolling demo. Image: Martin Hinson / the scene: it’s January 1996 – an eye-rolling 25-years ago – and you’re gawking at the non-interactive WipEout demo included with the first copy of The Official PlayStation Magazine.
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